Game With Hole Cards

 

In card games, hole carding is the obtaining of knowledge of cards that are supposed to be hidden from view. The term is usually applied to blackjack but can apply to other games with hidden hole cards, like three card poker and Caribbean stud poker. So long as it does not involve the use of a device like a mirror or actions like touching the dealer's cards, in most jurisdictions hole carding is a legal form of advantage gambling in casino table games. In other games, like stud poker, casinos normally have rules against rubbernecking or having a confederate stand behind an opponent to signal hole cards.

  1. Game With Hole Cards Holder
  2. Poker Game With Four Hole Cards

Deal the entire deck. Whoever has the 3 of Clubs starts the first game. Continue going clockwise, each player laying down a card, or cards, higher than the one played before (Aces low). Doubles beat singles, triples beat doubles, and quads beat triples. Aug 19, 2019 Texas Hold’em Poker is a casino type game where the objective is to win the best hand out of a group of players. Players are initially given two cards, called “hole” cards, that they hold throughout the game (hence the name). They then try to make the best five card hand out of their initial holes and five community cards. In card games, hole carding is the obtaining of knowledge of cards that are supposed to be hidden from view. The term is usually applied to blackjack but can apply to other games with hidden hole cards, like three card poker and Caribbean stud poker.

Blackjack players must usually make playing decisions based on only seeing one of the dealer's cards (the upcard). But if the dealer's hole card is spotted, a player who plays correctly has a theoretical advantage of up to 13% instead of the normal player disadvantage of around 0.5%. A hole-card player will often choose not to make certain plays, such as hitting a hard 19 against a dealer 20, so as not to reveal that he can see the dealer's hole card.

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This technique is not applicable in most games outside of the United States where the second dealer card is normally not dealt until all players have played.

Strategies[edit]

A normal blackjack strategy has ten columns, for an ace through dealer ten value card. Strategy tables for hole carding differ from normal blackjack tables as they include a column for each possible total dealer hand instead of simply the visible card. Below is a sample hole card hit/stand table for six decks, stand on soft-17. The columns are based on the dealer hand and the rows based on the player hand. Green denotes a hit.

First-basing and spooking[edit]

One method of hole carding is to peek at the card when the dealer checks the hole card for blackjack. This is called 'first-basing'.[1] A modification called 'spooking' refers to a partner with a better view peeking at the hole card in the same circumstance and communicating the information to the player. Peeking devices have made these methods largely obsolete.[2]

Front-loading[edit]

Front-loading refers to observing the hole card as it is slid under the upcard.[3] Newer methods of hole-carding concentrate on observation before the down card is placed under the upcard. This provides information about the card even if the dealer upcard is not a ten or an ace. The advantage varies depending on the rules, the percentage of cards seen, and the strategies used.

Partial information[edit]

Game

At times the player will see a corner of the hole card, but not enough to determine the exact card. For example, if there is no pip in the corner, the card may be an ace, 2 or 3. Or, if there is a pip in the corner, it is a 4-10, but not a face card. To make use of this additional information, a different set of strategy tables must be used depending on the set of possible cards in the hole.[4]

Below is a sample blackjack, partial hole card hit/stand table for two decks. The columns are based on the dealer upcard and the rows based on the player hand. Partial hole card tables contain ten columns as the dealer's total hand is not known with complete certainty. A different set of tables must be used depending on the information acquired from the hole card. In this table, the hole card is a six or seven. Green denotes a hit. One might note that this table bears little resemblance to standard blackjack strategy.

Next card play[edit]

Hole carding generally refers to knowing the dealer’s hole card. Next card play refers to knowing the next card to be dealt. If a round has not started, and a player knows what his or her first card will be, one can simply alter one's bet depending on the value of that card. In a game like blackjack, if the dealer has already dealt a player's first two cards, and the player knows the next card to be dealt, it becomes possible for playing decisions to be altered to include this additional information.[4]:255 Strategies are significantly more complex as there exists a different strategy table for each possible next card. Strategies may also differ depending on a player's position in the dealing rotation:

  • First Seat – If the player does not take the known card, another player gets it.
  • Last Seat – If the player does not take the card, the dealer may draw it. This also applies in a situation where no player to one's left is likely to draw a card.
  • No hole card – In a no-hole-card game, if the player does not take the card, it may become the dealer’s second card.

Other methods[edit]

  • Warped cards – In a casino where a blackjack dealer bends the hole card to check for a blackjack, the cards can become warped. The warps can be later used to determine the value of a face down card. This method is largely obsolete as most casinos use devices instead of bending cards to determine dealer blackjacks, and cards are regularly replaced with new decks.[5]
  • Dealer tells – When a blackjack dealer checks for a blackjack, some dealers may give clues as to the value of the down card, akin to poker tells. Again, most casinos now use devices to check the down card, rendering this obsolete in most casinos.[6]
  • Peeking at other players' cards – Depending on the game and casino, this may or may not be acceptable and may aid player decisions.
  • Counting by inference – In blackjack where player cards are dealt face down, the actions of other players can provide clues as to their hidden cards. This is less valuable in modern casinos due to the fewer number of single-deck games and reduction in penetration (how deeply the dealer deals before shuffling.)

Notes[edit]

  1. ^Blaine, Rick. Blackjack blueprint : how to play like a pro-- part-time. Huntington Press. p. 154. ISBN0-929712-16-1.
  2. ^Snyder, Arnold. The big book of blackjack (1st ed.). Cardoza Pub. p. 311. ISBN1-58042-155-5.
  3. ^Uston, Ken. Million dollar blackjack (6th rev. print ed.). Gambling Times. p. 197. ISBN0-89746-068-5.
  4. ^ abGrosjean, James. Exhibit CAA : beyond counting (1st ed.). South Side Advantage Press, LLC. p. 279. ISBN0-9790061-4-7.
  5. ^Humble, Lance; Cooper, Carl. The world's greatest blackjack book (Rev. ed.). Doubleday. p. 141. ISBN0-385-15382-1.
  6. ^Snyder, Arnold (2005). Blackbelt in blackjack : playing 21 as a martial art (3rd ed.). New York: Cardoza Pub. ISBN978-1580421430.
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A pair of aces is the best pre-flop hand in Texas Hold'em Poker

In the poker game of Texas hold 'em, a starting hand consists of two hole cards, which belong solely to the player and remain hidden from the other players. Five community cards are also dealt into play. Betting begins before any of the community cards are exposed, and continues throughout the hand. The player's 'playing hand', which will be compared against that of each competing player, is the best 5-card poker hand available from his two hole cards and the five community cards. Unless otherwise specified, here the term hand applies to the player's two hole cards, or starting hand.

Essentials[edit]

There are 1326 distinct possible combinations of two hole cards from a standard 52-card deck in hold 'em, but since suits have no relative value in this poker variant, many of these hands are identical in value before the flop. For example, AJ and AJ are identical in value, because each is a hand consisting of an ace and a jack of the same suit.

Therefore, there are 169 non-equivalent starting hands in hold 'em, which is the sum total of : 13 pocket pairs, 13 × 12 / 2 = 78 suited hands and 78 unsuited hands (13 + 78 + 78 = 169).

These 169 hands are not equally likely. Hold 'em hands are sometimes classified as having one of three 'shapes':


  • Pairs, (or 'pocket pairs'), which consist of two cards of the same rank (e.g. 99). One hand in 17 will be a pair, each occurring with individual probability 1/221 (P(pair) = 3/51 = 1/17).
Game with hole cards designs
Alternative means of making this calculation
Game With Hole Cards
First Step
As confirmed above.
There are 1326 possible combination of opening hand.
Second Step
There are 6 different combos of each pair. 9h9c, 9h9s, 9h9d, 9c9s, 9c9d, 9d9s. Therefore, there are 78 possible combinations of pocket pairs (6 multiplied by 13 i.e. 22-AA)
To calculate the odds of being dealt a pair
78 (the number of any particular pair being dealt. As above) divided by 1326 (possible opening hands)
78/1326 = 0.058 or 5.8%


Game With Hole Cards
  • Suited hands, which contain two cards of the same suit (e.g. A6). 23.5% of all starting hands are suited.
Cards

Probability of first card is 1.0 (any of the 52 cards)Probability of second hand suit matching the first:There are 13 cards per suit, and one is in your hand leaving 12 remaining of the 51 cards remaining in the deck. 12/51=.2353 or 23.5%


  • Offsuit hands, which contain two cards of a different suit and rank (e.g. KJ). 70.6% of all hands are offsuit hands

Offsuit pairs = 78Other offsuit hands = 936

It is typical to abbreviate suited hands in hold 'em by affixing an 's' to the hand, as well as to abbreviate non-suited hands with an 'o' (for offsuit). That is,

Game With Hole Cards Holder

QQ represents any pair of queens,
KQ represents any king and queen,
AKo represents any ace and king of different suits, and
JTs represents any jack and ten of the same suit.

Limit hand rankings[edit]

Some notable theorists and players have created systems to rank the value of starting hands in limit Texas hold'em. These rankings do not apply to no limit play.

Sklansky hand groups[edit]

David Sklansky and Mason Malmuth[1] assigned in 1999 each hand to a group, and proposed all hands in the group could normally be played similarly. Stronger starting hands are identified by a lower number. Hands without a number are the weakest starting hands. As a general rule, books on Texas hold'em present hand strengths starting with the assumption of a nine or ten person table. The table below illustrates the concept:

Chen formula[edit]

The 'Chen Formula' is a way to compute the 'power ratings' of starting hands that was originally developed by Bill Chen.[2]

Highest Card
Based on the highest card, assign points as follows:
Ace = 10 points, K = 8 points, Q = 7 points, J = 6 points.
10 through 2, half of face value (10 = 5 points, 9 = 4.5 points, etc.)
Pairs
For pairs, multiply the points by 2 (AA=20, KK=16, etc.), with a minimum of 5 points for any pair. 55 is given an extra point (i.e., 6).
Suited
Add 2 points for suited cards.
Closeness
Subtract 1 point for 1 gappers (AQ, J9)
2 points for 2 gappers (J8, AJ).
4 points for 3 gappers (J7, 73).
5 points for larger gappers, including A2 A3 A4
Add an extra point if connected or 1-gap and your highest card is lower than Q (since you then can make all higher straights)

Poker Game With Four Hole Cards

Phil Hellmuth's: 'Play Poker Like the Pros'[edit]

Phil Hellmuth's 'Play Poker Like the Pros' book published in 2003.

TierHandsCategory
1AA, KK, AKs, QQ, AKTop 12 Hands
2JJ, TT, 99
388, 77, AQs, AQ
466, 55, 44, 33, 22, AJs, ATs, A9s, A8sMajority Play Hands
5A7s, A6s, A5s, A4s, A3s, A2s, KQs, KQ
6QJs, JTs, T9s, 98s, 87s, 76s, 65sSuited Connectors

Statistics based on real online play[edit]

Statistics based on real play with their associated actual value in real bets.[3]

TierHandsExpected Value
1AA, KK, QQ, JJ, AKs2.32 - 0.78
2AQs, TT, AK, AJs, KQs, 990.59 - 0.38
3ATs, AQ, KJs, 88, KTs, QJs0.32 - 0.20
4A9s, AJ, QTs, KQ, 77, JTs0.19 - 0.15
5A8s, K9s, AT, A5s, A7s0.10 - 0.08
6KJ, 66, T9s, A4s, Q9s0.08 - 0.05
7J9s, QJ, A6s, 55, A3s, K8s, KT0.04 - 0.01
898s, T8s, K7s, A2s0.00
987s, QT, Q8s, 44, A9, J8s, 76s, JT(-) 0.02 - 0.03

Nicknames for starting hands[edit]

In poker communities, it is common for hole cards to be given nicknames. While most combinations have a nickname, stronger handed nicknames are generally more recognized, the most notable probably being the 'Big Slick' - Ace and King of the same suit, although an Ace-King of any suit combination is less occasionally referred to as an Anna Kournikova, derived from the initials AK and because it 'looks really good but rarely wins.'[4][5] Hands can be named according to their shapes (e.g., paired aces look like 'rockets', paired jacks look like 'fish hooks'); a historic event (e.g., A's and 8's - dead man's hand, representing the hand held by Wild Bill Hickok when he was fatally shot in the back by Jack McCall in 1876); many other reasons like animal names, alliteration and rhyming are also used in nicknames.

Notes[edit]

  1. ^David Sklansky and Mason Malmuth (1999). Hold 'em Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-22-1
  2. ^Hold'em Excellence: From Beginner to Winner by Lou Krieger, Chapter 5, pages 39 - 43, Second Edition
  3. ^http://www.pokerroom.com/poker/poker-school/ev-stats/total-stats-by-card/[dead link]
  4. ^Aspden, Peter (2007-05-19). 'FT Weekend Magazine - Non-fiction: Stakes and chips Las Vegas and the internet have helped poker become the biggest game in town'. Financial Times. Retrieved 2010-01-10.
  5. ^Martain, Tim (2007-07-15). 'A little luck helps out'. Sunday Tasmanian. Retrieved 2010-01-10.
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